Music & Sounds for Games & Media

Posts tagged “UE4

Destroy All Humans! 2 – Reprobed is out

Destroy All Humans! 2 – Reprobed (Black Forest Games/THQ Nordic) was released on August 30th, 2020!

I worked on this game as Head of Audio, which entailed:

  • Audio Development in UE4
  • Design of custom audio features and systems incl. music system, nested ambiences system, behavior vo system (juggling 65 dynamically weighted situations for NPCs to react to) and the ocean sound system
  • Sound Design
  • Leading 5 Freelance Sound Designers
  • Picking and licensing of 100 production music tracks
  • Creation of scripts to batch-process renaming of VO files, creation of folder structures and automatic sorting

Destroy All Humans! is out


Destroy All Humans! (Black Forest Games/THQ Nordic) was released on July, 28th 2020!

I worked on this game as Head of Audio, which entailed:
  • Audio Development in UE4
  • Design of custom audio features and systems incl. music system, nested ambiences system etc.
  • Sound Design
  • Restoration of the original game’s voiceover and music
  • Creation of scripts to batch-process renaming of VO files, creation of folder structures and automatic sorting

“Fade to Silence”: Early Access!

Fade To Silence (Black Forest Games/THQ Nordic) is out in Early Access! Here I am involved with Audio Integration, working on-site with the lovely team, constructing blueprints and sound cues in UE4. Good times!

I can heartily recommend the game for its wonderful winter apocalypse flair & lovecraftian elements! Of course, it’s still Early Access, but it’s already a blast. Check it out!

STEAM: http://n.thq.com/JlOt30hdUmr