Music & Sounds for Games & Media

Audio Integration

Destroy All Humans! 2 – Reprobed is out

Destroy All Humans! 2 – Reprobed (Black Forest Games/THQ Nordic) was released on August 30th, 2020!

I worked on this game as Head of Audio, which entailed:

  • Audio Development in UE4
  • Design of custom audio features and systems incl. music system, nested ambiences system, behavior vo system (juggling 65 dynamically weighted situations for NPCs to react to) and the ocean sound system
  • Sound Design
  • Leading 5 Freelance Sound Designers
  • Picking and licensing of 100 production music tracks
  • Creation of scripts to batch-process renaming of VO files, creation of folder structures and automatic sorting

Destroy All Humans! is out


Destroy All Humans! (Black Forest Games/THQ Nordic) was released on July, 28th 2020!

I worked on this game as Head of Audio, which entailed:
  • Audio Development in UE4
  • Design of custom audio features and systems incl. music system, nested ambiences system etc.
  • Sound Design
  • Restoration of the original game’s voiceover and music
  • Creation of scripts to batch-process renaming of VO files, creation of folder structures and automatic sorting

Inhouse Audio Design Project for Ubisoft Bluebyte

 

August to September 2017, I had the very special honor and duty to help out on-site & fulltime (5 days a week) at Ubisoft Bluebyte as an audio designer, working in the trenches with the audio team of audio director Stefan Randelshofer.

This was beyond helpful & insightful, I learned so many new things & tricks, new perspectives, different ways to work with and think about audio, while being involved with 3 games, both international and national IPs. I mean, I am doing this for a while, but this big picture perspective of a company like Ubisoft, and Stefan’s strife for excellence – this was a great level up for me, for sure.

From the beginning, this was a limited position until the end of September, but we will of course stay in touch and who knows, maybe we will ride into battle again! Big thanks to the team: Stefan, Tino, Felix, Gabs and Arne, and all the other folks at Ubisoft Blue Byte! Thanks for the opportunity!

I hope to be able to shed more light on the specific games I got to work on, but safe to say, I take a lot of new input & energy into 2018!

 


“Fade to Silence”: Early Access!

Fade To Silence (Black Forest Games/THQ Nordic) is out in Early Access! Here I am involved with Audio Integration, working on-site with the lovely team, constructing blueprints and sound cues in UE4. Good times!

I can heartily recommend the game for its wonderful winter apocalypse flair & lovecraftian elements! Of course, it’s still Early Access, but it’s already a blast. Check it out!

STEAM: http://n.thq.com/JlOt30hdUmr