Music & Sounds for Games & Media

Posts tagged “Audio Integration

“Fade to Silence”: Early Access!

Fade To Silence (Black Forest Games/THQ Nordic) is out in Early Access! Here I am involved with Audio Integration, working on-site with the lovely team, constructing blueprints and sound cues in UE4. Good times!

I can heartily recommend the game for its wonderful winter apocalypse flair & lovecraftian elements! Of course, it’s still Early Access, but it’s already a blast. Check it out!

STEAM: http://n.thq.com/JlOt30hdUmr


Lost Earth 2307!

Today, I want to present to you a very special game I have been helping with since 2013. It was finished earlier this year. Sadly, you can’t really test it out, it’s a very special thing:

Lost Earth 2307 is a 4X space game AND a serious game, produced by Fraunhofer Institute for use in education by the German military (“Bundeswehr”). This time, I was involved in many areas: Music, sound design, voice recordings, editing & post-production, on-site audio integration using FMOD, text work, video editing and scripting them using ActionScript!

A BIG thanks to Daniel Atorf and the great team of scientist I had the pleasure to work with! Especially the on-site work was a fresh experience, to work with scientists is a pleasant thing! Thanks to Simon & Linked Dimensions!


“Crooks – The Big Heist” is out now!

“Crookz – The Big Heist” (Skilltree/Kalypso) is out now, featuring my sound design and audio integration.

As I said, I think it turned out quite good, nice stylish and bold game. I had a great time, working closely with the team in Berlin. Therefore, it makes me happy to see that it currently sits at a Metacritic score of 76.

76 Metacritic2

Check it out, as I said earlier, there is also a demo!

IMG_2731
Thanks Skilltree & Kalypso for having me 🙂