Music & Sounds for Games & Media

Audio Integration

We are specialized in games. Therefore, we can help with all audio aspects during development, including audio intregration of music, sounds and dialogues using the engine’s or middleware’s individual features, placing sounds in the editor, testing, mixing …  All you need! On-site, remote or both.

I’m Daniel, responsible for audio intregration in the team. I have experience with the following audio solutions/frameworks:
Unity (4 and 5)
Unreal Engine (3, 4, 5)
FMOD (Designer and Studio)
WWise
Master Audio

Plus:
Havok® Vision Engine
Ogre
Articy:Draft

I have basic programming skills in the following “languages/script languages”: C, VBA, Action Script, Aurora Script, html, php, mysql

Projects I did Audio Integration for include:

Teenage Mutant Ninja Turtles – The Last Ronin (unreleased) (Black Forest Games/THQN, UE5/FMOD)
Destroy All Humans! (Black Forest Games/THQ Nordic, UE4)
Destroy All Humans! 2 – Reprobed (Black Forest Games/THQ Nordic, UE4)
Fade To Silence (for Dynamedion, Black Forest Games/THQ Nordic, UE4)
Disney Epic Mickey: Rebrushed (Purple Lamp/THQ Nordic, Wwise-to-FMOD Migration and Consulting)
Escape the lost Pyramid (Internal VR Demo @ Ubisoft DE, Unity/WWise)
DARK (Realmforge/Kalypso, Vision Engine/FMOD)
Dungeons 1 (Realmforge/Kalypso, Ogre Engine)
Dungeons 2 (Realmforge/Kalypso, Unity)
Crookz (Skilltree/Kalypso, UE3)
Lost Earth 2307 (Fraunhofer Institute IOSB, Unity)
Transit (Prototype by Chimera Entertainment, UE4)
City Patrol (Caipirinha Games/Toplitz, UE4, FMOD)

Here is some recent audio integration feedback:

„Hired for audio integration on our current AAA-Budget project, Daniel Pharos helped us
to set up complex gameplay related audio systems and support our audio integration efforts.
Directly after a short initial briefing, he quickly grasped the scope and overall style of the project.
Mr. Pharos has clearly shown passion for his work and especially for the project.
His professional level of expertise with the Unreal 4 Editor and his all over experience
as a Sound Designer enriched our product and we would gladly
work with him again on future joint ventures.”
Stefan Schmitz, Senior Designer at  Black Forest Games

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